50 Cent's new video game: A look behind the scenes
By Game Informer Magazine • NOVEMBER 4, 2005
Like most people, the first time we heard about "50 Cent: Bulletproof," we groaned.
(Associated Press )
But Game Informer magazine recently got a chance to play the game, and we must admit, we were impressed. It's not destined for greatness quite yet, but the production values are definitely there. Now, it's just a question of whether Genuine Games can put together the gameplay to back up the high-profile star and the game's amazing soundtrack.
To learn more we talked with 50 Cent to gauge his thoughts on the game and the industry.
Q How long have you been into video games? Did you play them growing up?
A Yeah. I always played them coming up. I had Atari way back. "Ms. Pac-Man," "Centipede." Old school.
Q We heard that you were approached to be in the last "Grand Theft Auto" game, "San Andreas," but you passed on it to be in your own game. That's a big offer to turn down, why did you go with your own project?
"50 Cent: Bulletproof"
A I didn't want to be a character in a game. There are artists on my label that are able to do that. I wanted to do something a little bigger. I wanted them to create a theme and actually change the technology. "Bulletproof" is even more edgy than "Grand Theft Auto."
Q In terms of the content?
A Yeah.
Q Were there any games that you looked to as an inspiration?
A Collectively, I had Terry Winters, who actually wrote the screenplay for 50 Cent's biopic "Get Rich or Die Tryin' " (which opens in theaters Wednesday). He spent two and a half months with me compiling this information to create the screenplay. I thought he was the guy to create the theme for the video game. He did a great job. Of course, it's fictional, but it's a great theme.
Q Does the game tie into the movie, or is it all fictional?
A It's more of a fictional tale in the video game, but it's exciting to see myself, Lloyd Banks, Young Buck, Tony Yayo, DJ Whoo Kid, Dr. Dre (and) Eminem – all of us in the same video game.
Q What's the basic plot of the game?
A The basic plot? You know how certain video games give you missions? There's different missions that you go through to complete the actual video game. There are a lot of things you can do in this game that you can't do in other video games. You can get information out of other characters in the game. In combat, you can utilize the actual environment, things in the environment. If there's a chair, you can turn the chair over and get behind it. They usually don't take the time to make everything in the actual game usable. You can take something off the table and throw it.
Q They've talked about the "Living Hood" concept for the game, with different people in the neighborhood that you can talk (to), interact and do business with. How does that work?
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